In response to blip #133887
dba_afish said:
the heck is "A Gongonzola"?
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dba_afish said:
the heck is "A Gongonzola"?
Paraphonic said:
tee hee
the heck is "A Gongonzola"?
garfieldfromgarfield said:
i'm like a gorgon
SNPtheCat said:
Font size for >=1 works, fractional doesn't
Font size has no effect
have you messed around with the feather/blur radius of filter:drop-shadow()? that's...
....................this value -v { filter: drop-shadow(black 0 0 1px) }
stacking a few of those looks alright. if you only can only use whole pixel values for that as well, you can do something like this:
svg, .nav-logo a.nav-logo-link { filter: drop-shadow(var(--color-section) 0 0 1px) drop-shadow(var(--color-section) 0 0 1px) drop-shadow(var(--color-section) 0 0 1px); }
with smaller values and more stacked shadows it looks slightly more like a clean stroke. (but again, multiple filters tends to cause lag, especially with complex SVG)
SNPtheCat said:
Huh, I swore it only moved the avatar. That's how it did when i disabled mobile mode
Try this
.simple-avatar-image {position:relative; right:900px; } .nav-controls > a > span {background:none}
Critical_Stiban said:
@SNPtheCat: That’s not the problem. Moving it is fine sure but moving the rest? Not so much.
Huh, I swore it only moved the avatar. That's how it did when i disabled mobile mode
@SNPtheCat: That’s not the problem. Moving it is fine sure but moving the rest? Not so much.
One should have not underestimated the turning radius of a city bus. Apologies goes to the driver of the Soliad Wensleydale or whatever. I did not mean to have to exchange insurance informations.
Truly a beaming of the. drive.
dba_afish said:
this seems like there was some misunderstanding here. that appears to be a change meant for mobile mode rather than desktop, which is what you were asking about.
If it's not far enough to the left, they can change the numerical values. If it's another issue they'll need to elaborate
SNPtheCat said:
I would recommend that you avoid using that wordI already have some things that immediately disqualify me - mobile only + not that much attention to detail
I forgot that word is derogatory lmao, my bad, but my question was more of in a hypothetical situation in wich you can be one, would you want and why?
I ask this because on the surface i don't see a reason to
i'm like a gorgon
Critical_Stiban said:
@SNPtheCat: Holy fuck no. That is definitely not what I want. I'll wait for @Cinder to deliver.
this seems like there was some misunderstanding here. that appears to be a change meant for mobile mode rather than desktop, which is what you were asking about.
@SNPtheCat: Holy fuck no. That is definitely not what I want. I'll wait for @Cinder to deliver.
SNPtheCat said:
I already have some things that immediately disqualify me - mobile only + not that much attention to detail
I'm not sure that mobile only is a hard dealbreaker.
theoretically, you should be able to handle any janitor or moderator responsibility on a mobile browser, although having to manually check Discord because how notifs work with big servers would be a bit tough to deal with.
Bsmasulauch said:
That answer it all, i wonder why people would want to be a janny, do you think you would wantto?
I would recommend that you avoid using that word
I already have some things that immediately disqualify me - mobile only + not that much attention to detail
SNPtheCat said:
I would assume:
1. Someone that understands the basics of the uploading guidelines pretty well. That is to say, if something is unambiguously on one side of approval/rejection they should be able to make the correct decision. (I'm conjecturing, but the applicant having many posts uploaded is a sign that they are at least familiar).
The edge cases can be discussed (and passed onto someone else) so don't worry too much about those.2. Generally, avoid having a record or staff note (or vibes in general) saying that you're (unduly) hostile to other users. (This is probably a pre interview background check)
3. The ability to use discord to communicate with the other staff (discord is where most of the private staff interactions take place)
4. The ability to set aside some time to go and approve/reject/delete/unflag the posts in the modqueue
That answer it all, i wonder why people would want to be a janny, do you think you would wantto?
SNPtheCat said:
Font size for >=1 works, fractional doesn't
Font size has no effect
transform:scale(2) doesn't have any effect besides resizing the icons, or none at all. But then i haven't tried very hard with it
If there is a way to duplicate an element and interact with it (we can already scale svg), it would be nice
There's feOffset, but it seems inextricably linked with feBlend and is complicated
dba_afish said:
hmm...uhh... one more thing you could try, I'd be very surprised if this worked; it's a really jank way of doing it:
svg, .nav-logo a.nav-logo-link { font-size: .67px; filter: drop-shadow(var(--color-section) -1em -1em 0) drop-shadow(var(--color-section) -1em 1em 0) drop-shadow(var(--color-section) 1em -1em 0) drop-shadow(var(--color-section) 1em 1em 0); }the only other thing I can think of is trying to use transform: scale() or something but-- I dunno.
it's very strange to me that sub-pixel values would work for text-shadow but not this...
Font size for >=1 works, fractional doesn't
Font size has no effect
SNPtheCat said:
Well it (doesn't) work on my machine. It seems to round down to 0, and if i put .99 it rounds to 1 (and then i will actually be able to see it)
hmm...
uhh... one more thing you could try, I'd be very surprised if this worked; it's a really jank way of doing it:
svg, .nav-logo a.nav-logo-link { font-size: .67px; filter: drop-shadow(var(--color-section) -1em -1em 0) drop-shadow(var(--color-section) -1em 1em 0) drop-shadow(var(--color-section) 1em -1em 0) drop-shadow(var(--color-section) 1em 1em 0); }
the only other thing I can think of is trying to use transform: scale() or something but-- I dunno.
it's very strange to me that sub-pixel values would work for text-shadow but not this...
Bsmasulauch said:
Oh, thats a pretty useful info, do you know what the interviewer wants in a possible janitor?
I would assume:
1. Someone that understands the basics of the uploading guidelines pretty well. That is to say, if something is unambiguously on one side of approval/rejection they should be able to make the correct decision. (I'm conjecturing, but the applicant having many posts uploaded is a sign that they are at least familiar).
The edge cases can be discussed (and passed onto someone else) so don't worry too much about those.
2. Generally, avoid having a record or staff note (or vibes in general) saying that you're (unduly) hostile to other users. (This is probably a pre interview background check)
3. The ability to use discord to communicate with the other staff (discord is where most of the private staff interactions take place)
4. The ability to set aside some time to go and approve/reject/delete/unflag the posts in the modqueue
dba_afish said:
every so often they do a staff drive, last one was around 11 months ago, now.applicants sign up to be either a moderator (who handles user report tickets and bans) or a janitor (who handles post approvals and deletions), an admin interviews the applicant, and then they take some time and decide which of the applicants should be picked to fill in the roles.
Oh, thats a pretty useful info, do you know what the interviewer wants in a possible janitor?
dba_afish said:
are you sure drop-shadow dosn't support non-whole numbers? because with my testing it seems like it does:svg, .nav-logo a.nav-logo-link { filter: drop-shadow(var(--color-section) -.66px -.66px 0) drop-shadow(var(--color-section) -.66px .66px 0) drop-shadow(var(--color-section) .66px -.66px 0) drop-shadow(var(--color-section) .66px .66px 0); }
EDIT: I will say that this function seems like it causes hella lag, in some situations though, so it might be best to use it sparingly, and not just on all svg like I did here.
Well it (doesn't) work on my machine. It seems to round down to 0, and if i put .99 it rounds to 1 (and then i will actually be able to see it)
Bsmasulauch said:
What are the requirements for someone to become a mod here
every so often they do a staff drive, last one was around 11 months ago, now.
applicants sign up to be either a moderator (who handles user report tickets and bans) or a janitor (who handles post approvals and deletions), an admin interviews the applicant, and then they take some time and decide which of the applicants should be picked to fill in the roles.
What are the requirements for someone to become a mod here
dba_afish said:
EDIT: I will say that this function seems like it causes hella lag, in some situations though, so it might be best to use it sparingly, and not just on all svg like I did here.
this actually might just be some bits of svg in general causing the problem. zooming in on the icons on the homepage and scrolling around causes my FPS to drop far below 60. it seems like it's slightly worse with the drop shadows on, but it's still not great without. it might just be that the topology of those star and fire icons are crazy or something.
SNPtheCat said:
Probably a bit too early to ask you for help again, but any idea on how to make a decent-ish stroke for svg icons? text-shadow doesn't work (obviously) and drop-shadow doesn't accommodate fractional pixels :(. And of course the magnifying glass icon for the search is a stroke itself, so that's not nice
are you sure drop-shadow dosn't support non-whole numbers? because with my testing it seems like it does:
svg, .nav-logo a.nav-logo-link { filter: drop-shadow(var(--color-section) -.66px -.66px 0) drop-shadow(var(--color-section) -.66px .66px 0) drop-shadow(var(--color-section) .66px -.66px 0) drop-shadow(var(--color-section) .66px .66px 0); }
EDIT: I will say that this function seems like it causes hella lag, in some situations though, so it might be best to use it sparingly, and not just on all svg like I did here.
dba_afish said:
I don't think it would be, the only place that seems to actually contain the forum's index number is part of the reply box way at the bottom of the page. even if there were possible to display the text it'd be a pseudo element so you wouldn't be able to select the text to copy it or anything.you can get the individual forum post IDs to display at the bottom of each one with:
.forum-post::before { content: "\a forum #" attr(data-forum-post-id); }but agian, it's not super useful since you can't select the text.
Not particularly interested in selecting the text, so that's not much of a concern for me. Thanks for the help
Probably a bit too early to ask you for help again, but any idea on how to make a decent-ish stroke for svg icons? text-shadow doesn't work (obviously) and drop-shadow doesn't accommodate fractional pixels :(. And of course the magnifying glass icon for the search is a stroke itself, so that's not nice
Daleport996 said:
Interesting how the official Sims 2 re-release by EA is missing the IKEA stuff pack. There's a quite popular but unofficial repack on the high seas that suspiciously shares this similarity.It's also interesting how apparently the re-release runs well on Steam Deck, even though its entry on WineHQ rated it as "Garbage". Makes me think that the only thing stopping it from running on Linux this whole time was SecuROM.
Nothing would be surprising about that to me.
Nothing beats a classic buttfucking from DRM. I love Sony's Rootkit uwu
I love SuckUROM
mmmhh baby fill me up with denuvo.
Denuvo? More like denugofuckurself aaayyyy
Lol
I don't think it would be, the only place that seems to actually contain the forum's index number is part of the reply box way at the bottom of the page. even if there were possible to display the text it'd be a pseudo element so you wouldn't be able to select the text to copy it or anything.
you can get the individual forum post IDs to display at the bottom of each one with:
.forum-post::before { content: "\a forum #" attr(data-forum-post-id); }
but agian, it's not super useful since you can't select the text.
Interesting how the official Sims 2 re-release by EA is missing the IKEA stuff pack. There's a quite popular but unofficial repack on the high seas that suspiciously shares this similarity.
It's also interesting how apparently the re-release runs well on Steam Deck, even though its entry on WineHQ rated it as "Garbage". Makes me think that the only thing stopping it from running on Linux this whole time was SecuROM.
@dba_afish
I have a request, is there a way to have the custom CSS display the topic number in the page (preferably in the header)?Forum number would be nice but not necessary
Critical_Stiban said:
I think if I were able to make one change to the website it would be one more toggle. Being able to move the profile stuff from the left to the right. At least on desktop. I'd like all my stuff in one spot basically and it would be where the account stuff was originally. All I ask now is that.
Surprisingly I wont bitch about mobile because finally. A decent fucking UI. Where was this all that time?
Try adding this to your custom css
/*modify the number for what you want*/ .nav-controls > a > span {position:relative; right:900px}
You meant right to left right?
Paraphonic said:
tee hee
I see your somewhat unfitting Sonic game vocal track and I'll raise you a...
*ahem*
''Dino.''
''It's a jungle.''
@Cinder: Shit. That works for me. I’ll need the command for it once it’s implemented but that’s something I’m down for.
dba_afish said:
okay, since I'm the Sonic nerd, (even though I fairly rarely actually talk about Sonic on here) I want to talk about that new Sonic Racing game trailer that came out today
Cinder said:
How about I meet you in the middle.
I'll add a new profile button to the left of the "Artists" in the navbar that is hidden by default, and you can re-enable it using some custom CSS.
uhh... while you're at it, could you also add that same thing to the inside of the dropdown on mobile? it's not a big deal, I just I kinda liked having it in there rather than on the header.
Critical_Stiban said:
I think if I were able to make one change to the website it would be one more toggle. Being able to move the profile stuff from the left to the right. At least on desktop. I'd like all my stuff in one spot basically and it would be where the account stuff was originally. All I ask now is that.
Surprisingly I wont bitch about mobile because finally. A decent fucking UI. Where was this all that time?
It's genuinely kinda difficult to do.
With the wiki excerpt and forum notifications, it's fairly straightforward: if it's disabled in the settings, then just don't display it.
With the profile button... well, a bunch of stuff has to get moved around.
How about I meet you in the middle.
I'll add a new profile button to the left of the "Artists" in the navbar that is hidden by default, and you can re-enable it using some custom CSS.
okay, since I'm the Sonic nerd, (even though I fairly rarely actually talk about Sonic on here) I want to talk about that new Sonic Racing game trailer that came out today
not like, extreme gear, or having Racing Transformed mechanics, or characters returning, or any of that mundane boring shit everyone in the comments is talking about...
they put Dinosaur Jungle from Secret Rings in this game and they show it off before literally anything else (other than like super basic kart racing stuff). like-- what? also, why? it's one of the worst levels from one of the worst recived games in the series...
...
is that fucking Pirate Storm at the end? why does this game refrence _two_ Secret Rings stages? and why'd they show off both in the trailer? like, half of the stages they showed off were Secret Rings, why? what is going on?
I think if I were able to make one change to the website it would be one more toggle. Being able to move the profile stuff from the left to the right. At least on desktop. I'd like all my stuff in one spot basically and it would be where the account stuff was originally. All I ask now is that.
Surprisingly I wont bitch about mobile because finally. A decent fucking UI. Where was this all that time?
OH THEY MADE THE FORUM DOT AND WIKI EXCERPTS TOGGLES! Thank you for listening to the feedback! I sorta forgive you guys!
Digimon Story: Time Stranger - Official Reveal Trailer
Fuck yeeeees! Its basically Cyber Sleuth 2!
Oh shit hi pfp. Surprised to see you up there.
Dragonlord2328 said:
Probably a troll idk why they bother theyre gonna get banned for it
Critical_Stiban said:
Is it me or is there a string of mass downvotes on the front page of e6?
Probably a troll idk why they bother theyre gonna get banned for it
Is it me or is there a string of mass downvotes on the front page of e6?
dba_afish said:
.simple-avatar-image img { display: none; }
Thanks!
Sunbather said:
Yeah I just want the image gone. That's all.
.simple-avatar-image img { display: none; }
dba_afish said:
you could hide the image part of the element, I think the account button should still be there if you did that. but the box would still be there.
Yeah I just want the image gone. That's all.
Manitka said:
i need more tag edits so i can just go ADHD hyperfixation mode and finish my whole tagging project xP
You should be privileged by now tbh
Sunbather said:
I am not a big fan at all of my avatar appearing at the top of the page now. Anyway to fix this?
you could hide the image part of the element, I think the account button should still be there if you did that. but the box would still be there.
i need more tag edits so i can just go ADHD hyperfixation mode and finish my whole tagging project xP
Sunbather said:
I am not a big fan at all of my avatar appearing at the top of the page now. Anyway to fix this?
That's kinda the only way you can access your account now
I am not a big fan at all of my avatar appearing at the top of the page now. Anyway to fix this?
LividPringles said:
What does turning on 'Sticky searchbar' and 'Sticky header' do?
it means that the elements will stick to your viewport when you scroll down the page. sticky search bar dosn't seem to work for me, though.
SNPtheCat said:
You've only added/*make the buttons in the last two sections of site nav less big*/ .nav-tools, .nav-help { gap:.5rem; padding:.5rem } }right?
What does turning on 'Sticky searchbar' and 'Sticky header' do?
dba_afish said:
oop, the header changes are finally here, if anyone's using my CSS stuff it's already been updated in my user about section.
You've only added
/*make the buttons in the last two sections of site nav less big*/ .nav-tools, .nav-help { gap:.5rem; padding:.5rem } }
right?
oop, the header changes are finally here, if anyone's using my CSS stuff it's already been updated in my user about section.
SNPtheCat said:
For help decrypting it, we could ask the mind goblin.
Oh yeah, I know that guy. His name is deez.
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