News: Apr 09, 2025 Show

April 9th: Our dedicated FurID gallery is now live. Thank you all for the submissions to our little April Fool's prank, we hope you had as much fun as we did!

April 7th: It's that time again e621! The 2025 staff drive will be opening later this week! Please get your resumes and forklift licenses ready and keep an eye on the news/forums. Hope to see some fresh meat for the salt mines.

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In response to blip #133867

SNPtheCat said:
Font size for >=1 works, fractional doesn't
Font size has no effect

have you messed around with the feather/blur radius of filter:drop-shadow()? that's...

....................this value -v
{ filter: drop-shadow(black 0 0 1px) }

stacking a few of those looks alright. if you only can only use whole pixel values for that as well, you can do something like this:

svg, .nav-logo a.nav-logo-link { filter: drop-shadow(var(--color-section) 0 0 1px) drop-shadow(var(--color-section) 0 0 1px) drop-shadow(var(--color-section) 0 0 1px); }

with smaller values and more stacked shadows it looks slightly more like a clean stroke. (but again, multiple filters tends to cause lag, especially with complex SVG)

One should have not underestimated the turning radius of a city bus. Apologies goes to the driver of the Soliad Wensleydale or whatever. I did not mean to have to exchange insurance informations.

Truly a beaming of the. drive.

In response to blip #133870

SNPtheCat said:
I would recommend that you avoid using that word

I already have some things that immediately disqualify me - mobile only + not that much attention to detail

I forgot that word is derogatory lmao, my bad, but my question was more of in a hypothetical situation in wich you can be one, would you want and why?

I ask this because on the surface i don't see a reason to

In response to blip #133870

SNPtheCat said:
I already have some things that immediately disqualify me - mobile only + not that much attention to detail

I'm not sure that mobile only is a hard dealbreaker.

theoretically, you should be able to handle any janitor or moderator responsibility on a mobile browser, although having to manually check Discord because how notifs work with big servers would be a bit tough to deal with.

In response to blip #133865

SNPtheCat said:
I would assume:
1. Someone that understands the basics of the uploading guidelines pretty well. That is to say, if something is unambiguously on one side of approval/rejection they should be able to make the correct decision. (I'm conjecturing, but the applicant having many posts uploaded is a sign that they are at least familiar).
The edge cases can be discussed (and passed onto someone else) so don't worry too much about those.

2. Generally, avoid having a record or staff note (or vibes in general) saying that you're (unduly) hostile to other users. (This is probably a pre interview background check)

3. The ability to use discord to communicate with the other staff (discord is where most of the private staff interactions take place)

4. The ability to set aside some time to go and approve/reject/delete/unflag the posts in the modqueue

That answer it all, i wonder why people would want to be a janny, do you think you would wantto?

In response to blip #133867

SNPtheCat said:
Font size for >=1 works, fractional doesn't
Font size has no effect

transform:scale(2) doesn't have any effect besides resizing the icons, or none at all. But then i haven't tried very hard with it

If there is a way to duplicate an element and interact with it (we can already scale svg), it would be nice

There's feOffset, but it seems inextricably linked with feBlend and is complicated

In response to blip #133866

dba_afish said:
hmm...

uhh... one more thing you could try, I'd be very surprised if this worked; it's a really jank way of doing it:

svg, .nav-logo a.nav-logo-link { font-size: .67px; filter: drop-shadow(var(--color-section) -1em -1em 0) drop-shadow(var(--color-section) -1em 1em 0) drop-shadow(var(--color-section) 1em -1em 0) drop-shadow(var(--color-section) 1em 1em 0); }

the only other thing I can think of is trying to use transform: scale() or something but-- I dunno.

it's very strange to me that sub-pixel values would work for text-shadow but not this...

Font size for >=1 works, fractional doesn't
Font size has no effect

In response to blip #133863

SNPtheCat said:
Well it (doesn't) work on my machine. It seems to round down to 0, and if i put .99 it rounds to 1 (and then i will actually be able to see it)

hmm...

uhh... one more thing you could try, I'd be very surprised if this worked; it's a really jank way of doing it:

svg, .nav-logo a.nav-logo-link { font-size: .67px; filter: drop-shadow(var(--color-section) -1em -1em 0) drop-shadow(var(--color-section) -1em 1em 0) drop-shadow(var(--color-section) 1em -1em 0) drop-shadow(var(--color-section) 1em 1em 0); }

the only other thing I can think of is trying to use transform: scale() or something but-- I dunno.

it's very strange to me that sub-pixel values would work for text-shadow but not this...

In response to blip #133864

Bsmasulauch said:
Oh, thats a pretty useful info, do you know what the interviewer wants in a possible janitor?

I would assume:
1. Someone that understands the basics of the uploading guidelines pretty well. That is to say, if something is unambiguously on one side of approval/rejection they should be able to make the correct decision. (I'm conjecturing, but the applicant having many posts uploaded is a sign that they are at least familiar).
The edge cases can be discussed (and passed onto someone else) so don't worry too much about those.

2. Generally, avoid having a record or staff note (or vibes in general) saying that you're (unduly) hostile to other users. (This is probably a pre interview background check)

3. The ability to use discord to communicate with the other staff (discord is where most of the private staff interactions take place)

4. The ability to set aside some time to go and approve/reject/delete/unflag the posts in the modqueue

In response to blip #133862

dba_afish said:
every so often they do a staff drive, last one was around 11 months ago, now.

applicants sign up to be either a moderator (who handles user report tickets and bans) or a janitor (who handles post approvals and deletions), an admin interviews the applicant, and then they take some time and decide which of the applicants should be picked to fill in the roles.

Oh, thats a pretty useful info, do you know what the interviewer wants in a possible janitor?

In response to blip #133858

dba_afish said:
are you sure drop-shadow dosn't support non-whole numbers? because with my testing it seems like it does:

svg, .nav-logo a.nav-logo-link { filter: drop-shadow(var(--color-section) -.66px -.66px 0) drop-shadow(var(--color-section) -.66px .66px 0) drop-shadow(var(--color-section) .66px -.66px 0) drop-shadow(var(--color-section) .66px .66px 0); }

EDIT: I will say that this function seems like it causes hella lag, in some situations though, so it might be best to use it sparingly, and not just on all svg like I did here.

Well it (doesn't) work on my machine. It seems to round down to 0, and if i put .99 it rounds to 1 (and then i will actually be able to see it)

In response to blip #133861

Bsmasulauch said:
What are the requirements for someone to become a mod here

every so often they do a staff drive, last one was around 11 months ago, now.

applicants sign up to be either a moderator (who handles user report tickets and bans) or a janitor (who handles post approvals and deletions), an admin interviews the applicant, and then they take some time and decide which of the applicants should be picked to fill in the roles.

In response to blip #133858

dba_afish said:
EDIT: I will say that this function seems like it causes hella lag, in some situations though, so it might be best to use it sparingly, and not just on all svg like I did here.

this actually might just be some bits of svg in general causing the problem. zooming in on the icons on the homepage and scrolling around causes my FPS to drop far below 60. it seems like it's slightly worse with the drop shadows on, but it's still not great without. it might just be that the topology of those star and fire icons are crazy or something.

In response to blip #133857

SNPtheCat said:
Probably a bit too early to ask you for help again, but any idea on how to make a decent-ish stroke for svg icons? text-shadow doesn't work (obviously) and drop-shadow doesn't accommodate fractional pixels :(. And of course the magnifying glass icon for the search is a stroke itself, so that's not nice

are you sure drop-shadow dosn't support non-whole numbers? because with my testing it seems like it does:

svg, .nav-logo a.nav-logo-link { filter: drop-shadow(var(--color-section) -.66px -.66px 0) drop-shadow(var(--color-section) -.66px .66px 0) drop-shadow(var(--color-section) .66px -.66px 0) drop-shadow(var(--color-section) .66px .66px 0); }

EDIT: I will say that this function seems like it causes hella lag, in some situations though, so it might be best to use it sparingly, and not just on all svg like I did here.

In response to blip #133854

dba_afish said:
I don't think it would be, the only place that seems to actually contain the forum's index number is part of the reply box way at the bottom of the page. even if there were possible to display the text it'd be a pseudo element so you wouldn't be able to select the text to copy it or anything.

you can get the individual forum post IDs to display at the bottom of each one with:

.forum-post::before { content: "\a forum #" attr(data-forum-post-id); }

but agian, it's not super useful since you can't select the text.

Not particularly interested in selecting the text, so that's not much of a concern for me. Thanks for the help

Probably a bit too early to ask you for help again, but any idea on how to make a decent-ish stroke for svg icons? text-shadow doesn't work (obviously) and drop-shadow doesn't accommodate fractional pixels :(. And of course the magnifying glass icon for the search is a stroke itself, so that's not nice

In response to blip #133852

Daleport996 said:
Interesting how the official Sims 2 re-release by EA is missing the IKEA stuff pack. There's a quite popular but unofficial repack on the high seas that suspiciously shares this similarity.

It's also interesting how apparently the re-release runs well on Steam Deck, even though its entry on WineHQ rated it as "Garbage". Makes me think that the only thing stopping it from running on Linux this whole time was SecuROM.

Nothing would be surprising about that to me.
Nothing beats a classic buttfucking from DRM. I love Sony's Rootkit uwu
I love SuckUROM
mmmhh baby fill me up with denuvo.
Denuvo? More like denugofuckurself aaayyyy

Lol

In response to blip #133850

I don't think it would be, the only place that seems to actually contain the forum's index number is part of the reply box way at the bottom of the page. even if there were possible to display the text it'd be a pseudo element so you wouldn't be able to select the text to copy it or anything.

you can get the individual forum post IDs to display at the bottom of each one with:

.forum-post::before { content: "\a forum #" attr(data-forum-post-id); }

but agian, it's not super useful since you can't select the text.

Interesting how the official Sims 2 re-release by EA is missing the IKEA stuff pack. There's a quite popular but unofficial repack on the high seas that suspiciously shares this similarity.

It's also interesting how apparently the re-release runs well on Steam Deck, even though its entry on WineHQ rated it as "Garbage". Makes me think that the only thing stopping it from running on Linux this whole time was SecuROM.

In response to blip #133838

Critical_Stiban said:
I think if I were able to make one change to the website it would be one more toggle. Being able to move the profile stuff from the left to the right. At least on desktop. I'd like all my stuff in one spot basically and it would be where the account stuff was originally. All I ask now is that.
Surprisingly I wont bitch about mobile because finally. A decent fucking UI. Where was this all that time?

Try adding this to your custom css

/*modify the number for what you want*/
.nav-controls > a > span {position:relative; right:900px}

You meant right to left right?

In response to blip #133843

Cinder said:
How about I meet you in the middle.
I'll add a new profile button to the left of the "Artists" in the navbar that is hidden by default, and you can re-enable it using some custom CSS.

uhh... while you're at it, could you also add that same thing to the inside of the dropdown on mobile? it's not a big deal, I just I kinda liked having it in there rather than on the header.

In response to blip #133838

Critical_Stiban said:
I think if I were able to make one change to the website it would be one more toggle. Being able to move the profile stuff from the left to the right. At least on desktop. I'd like all my stuff in one spot basically and it would be where the account stuff was originally. All I ask now is that.
Surprisingly I wont bitch about mobile because finally. A decent fucking UI. Where was this all that time?

It's genuinely kinda difficult to do.
With the wiki excerpt and forum notifications, it's fairly straightforward: if it's disabled in the settings, then just don't display it.
With the profile button... well, a bunch of stuff has to get moved around.

How about I meet you in the middle.
I'll add a new profile button to the left of the "Artists" in the navbar that is hidden by default, and you can re-enable it using some custom CSS.

okay, since I'm the Sonic nerd, (even though I fairly rarely actually talk about Sonic on here) I want to talk about that new Sonic Racing game trailer that came out today

not like, extreme gear, or having Racing Transformed mechanics, or characters returning, or any of that mundane boring shit everyone in the comments is talking about...

they put Dinosaur Jungle from Secret Rings in this game and they show it off before literally anything else (other than like super basic kart racing stuff). like-- what? also, why? it's one of the worst levels from one of the worst recived games in the series...

...

is that fucking Pirate Storm at the end? why does this game refrence _two_ Secret Rings stages? and why'd they show off both in the trailer? like, half of the stages they showed off were Secret Rings, why? what is going on?

I think if I were able to make one change to the website it would be one more toggle. Being able to move the profile stuff from the left to the right. At least on desktop. I'd like all my stuff in one spot basically and it would be where the account stuff was originally. All I ask now is that.
Surprisingly I wont bitch about mobile because finally. A decent fucking UI. Where was this all that time?

In response to blip #133814

SNPtheCat said:
You've only added

/*make the buttons in the last two sections of site nav less big*/
.nav-tools, .nav-help { gap:.5rem; padding:.5rem }
}

right?

  • in general site tweaks:
    • /* make font-awesome icons not yellow */ has been changed to /* make icons match normal link/text colors */ and the elements it's applied to has expanded to include svg drawings
  • in mobile site fixes/tweaks:
    • the contents of /* make primary and secondary nav menu elements the same height */ has been changed to account for changes to the search box font size
      • I actually updated this again just now.
    • /* make header way shorter [...] */ now includes the new elements.

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