http://shrigley.com/source_code_archive/

https://archive.org/details/shrigleysource

Gargoyles Prototype / Test (SNES) Project Archive contains two prototypes(actually three)

GG.ROM: 7-19-1994

GGDEMO.CPE: 9-26-1994, This is a Psy-Q format rom which requires modifications to convert to SNES. Seems to have more level art from a quick check with a tile viewer/editor.

GG.TXT: 4-6-1994, This contains a listing of compiled code, some data, and raw source code from an older proto.

Responses

In response to blip #132911

GGDEMO.CPE: Looks like Mode 7 demo works, and more levels/music: LEVEL 7 - HYDRO PLANT, DISNEY LOGO, CLOCK TOWER

GG.TXT: I recovered the source code and available data. Made dummy files for most of the .chr and .map data. twelve code files .658, 81.7 KB

GGTTL.MAP copied from the protos we have, same size, 512 bytes. May be the same. (orig made one in dummy\)