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Description

Finished version. From source:

Neos8 Anim Commish

Animation commission for Neos8 on FA~

Okay, I need to level with you guys a bit here. Some of you may or may not remember that I said all my future animations will have audio, which I did indeed say. HOWEVER- after beating my head off my desk for 3 days straight trying to figure out Flash's issue with my audio clips, no matter what workaround I try to employ, there continues to be a gap in audio, or the animation itself stutters or desyncs a little from loop to loop. My audio loops are designed seamless, and are the exact same time as the video portion, right down the millisecond.

After doing some research this morning, that seems to be a pretty common issue when working with Flash. I didn't really see a ton of fixes for it that didn't involve a bunch of actionscripting (AS3 specifically) which I know little to nothing about. I know the bare minimum I need to code stop and go functions and some reset functions for the buttons- that's it. So, unfortunately short animated loops like this can't/won't have sound. That kinda thing will work better for animations that have a legit beginning, middle, and end to stop on for obvious reasons, which is unfortunate.

I spend days recording good sound assets, pulling in some help from other affiliates, etc and pretty much for nothing- but I guess on a high note, I know about all I need to now for sound design should bigger projects ever come my way. It just isn't meant to be in this case. It's a shame cause I went balls out in other areas for this one as well, testing out particle effects from another software I bought and exported those animations onto 3D planes within Poser and timed then as such so they looped- even had to start the project over because my old finished saved fucked up. So it's been quite an experience with this project...Anyway this is about as good as it can be for now. I'll be refunding the commissioner a portion of his money in a bit, cause the deal was with WITH audio, and I can't hold up on my end thanks to some arbitrary technical limitations. Thanks Flash.

characters/assets (c) their respective owners

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Elite Model - https://sfmlab.com/item/136/

Firebrand - http://xnalara-customized.deviantart.com/art/Firebrand-XNALARA-Release-442406372 (Special thanks to :iconseamaster: for helping me fix up his jankball model)

Deathclaw - http://oo-fil-oo.deviantart.com/art/FALLOUT-3-NV-DEATHCLAW-ORIG-BONES-287459758

Stage - http://oo-fil-oo.deviantart.com/art/OBSCURE-GARDEN-371423858

Tombstones - http://tiffli.deviantart.com/art/Halloween-pack-by-silviuq12-408037935

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Programs Used:

Photoshop - Texture edits and fixes

3Ds and XNA importer - porting

Maya - FBX exporting

Poser Pro 2014 - Animation

Zbrush - Bigger booty morph for Firebrand

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