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Monster Mind 1.02 release notes:
This new release incorporates many, many bugfixes and suggestions which I have received over the past week. I would like to take a time to thank all of my fans who have taken on a role as unappreciated, uncredited beta testers. I am sorry for all of the bugs in my game. I have worked hard to fix them so hopefully the newer version of the game is an improvement.
- Fixed crashes related to too many chests opening simultaneously
- Added new "Low Detail" mode. By default, MonsterMind consumes about 600m of RAM and a lot of CPU power. This lets you turn down the visual detail, so it will only require about 250m of RAM and significantly less CPU power. It does this by reducing the number of gems, critters, and Pokemon on screen at a time.
- Added new "Safe For Work" mode. This removes all Pokemon windows from the game, as well as some edge cases where genitals were visible in chat windows. There are still naughty items and dialog, so please verify your boss's position regarding giant dildos and sexual conversations before drawing assumptions.
- Addressed a minor health issue where puzzle bugs would collapse. While this health issue is unavoidable, it has been modified to be less distressing and will no longer break minigames.
- Minor dialog improvements. Most notably, Heracross will now tell players what the Pokemon meters mean.
- Minor cosmetic fixes
- About 30 different bugfixes related to minigame edge cases, specific Pokemon interactions, crashes when entering the den.
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