kamimatsu said:
Right, but the balls aren't allowed to leave the general area

owo what's this

the company redeeming them is legally not the one selling them to you, and the one that is doesn't buy them back, like the casinos in other places tend to do.

oh


was just looking on gamefaqs for a password to a security terminal in Manind Divided and...

behold, the only guide for the game (currently)

how that even got approved is beyond me and the author seems to have this weird thing going on where they end almost every sentence with a "Â".

i'm gonna just check if theres a wiki for the game and see if the security codes are listed there cause i won't be finding ANYTHING of value in that mess of a guide.

edit: one quick google later... here's exactly what i was looking for

edit:2 wrong code...wrong code... IDIOTS! all of your guides are WRONG! even the one on the wiki is either incorrect or incomplete. wth, people?!


treos said:
was just looking on gamefaqs for a password to a security terminal in Manind Divided and...

behold, the only guide for the game (currently)

how that even got approved is beyond me and the author seems to have this weird thing going on where they end almost every sentence with a "Â".

i'm gonna just check if theres a wiki for the game and see if the security codes are listed there cause i won't be finding ANYTHING of value in that mess of a guide.

edit: one quick google later... here's exactly what i was looking for

edit:2 wrong code...wrong code... IDIOTS! all of your guides are WRONG! even the one on the wiki is either incorrect or incomplete. wth, people?!

Wow, I completely forgot Gamefaqs exists. I figured that Youtube, Reddit, Wikia, etc. would be better/more popular places for guides. Plus more games have a multiplayer focus these days, and cheat codes are virtually nonexistant.

BlueDingo
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Are there any terms to differentiate RPGs where you control an in-game representation of yourself and RPGs where you control someone else?


RJDodger said:
Wow, I completely forgot Gamefaqs exists. I figured that Youtube, Reddit, Wikia, etc. would be better/more popular places for guides. Plus more games have a multiplayer focus these days, and cheat codes are virtually nonexistant.

Gamefaqs is for written guides, because fuck video walkthroughs, I want to CTRL+F what exactly I'm stuck on and get an answer rather than watch fifty hours of video to figure out what's going on.

BlueDingo said:
Are there any terms to differentiate RPGs where you control an in-game representation of yourself and RPGs where you control someone else?

Personally, I'd consider that second person. I look at the character and think "I am controlling you." A quick google search suggests this may not be a common though process.

  • First Person (Me)
    • Viewpoint is the eyes of the character you are controlling. Very common.
    • Theme is that the character is you. Fairly common in games where you're given a lot of free reign and choice.
  • Second Person (You)
    • Viewpoint is the eyes of something the character you are controlling is interacting with. Exceedingly rare, because controls can be wonky like this, but Kingdom Hearts 2's Xigbar fight had this when he was sniping.
    • Theme is that the character is controlled by you, but is their own representation. Very common.
  • Third Person (Them)
    • Viewpoint is from something else. Free roam camera, overhead, over the shoulder, or side view all fit into this category (though over the shoulder could be argued as being at least partially first). Very common as a lot of games let you see your character.
    • Theme is that you aren't controlling or fighting the character. Depending on the extremity, can be common to rare: Partners in Kingdom Hearts, for example, act on their own, but you can set their abilities. In Hollow Knight, there are two battles (that I'm aware of) in which somebody else appears to assist you, but you have no say in what they do at all.
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  • Furrin_Gok said:
    • First Person (Me)
      • Theme is that the character is you. Fairly common in games where you're given a lot of free reign and choice.
    • Second Person (You)
      • Theme is that the character is controlled by you, but is their own representation. Very common.

    These are the two things I mean. Or to be a little more detailed:

    • 1. Playing as a custom character created from the ground up to be the in-game representation of you (and only you) and allows you to fulfill a role in the game's events and story via proxy. (Dungeons and Dragons, Final Fantasy 11, Linley's Dungeon Crawl, etc.)
    • 2. Playing as a premade character created from the ground up to represent themselves and who you merely control as they fulfill their (usually predetermined) role in the game's events and story. (Final Fantasy 6, Seiken Densetsu 3, etc.)

    In my opinion, only the first one counts as role-playing as the second one is true for any game where you control a premade character and most of the other mechanics commonly found in RPGs (level up system, character customization, exploration, etc) can all be found in games of any genre.


    Furrin_Gok said:
    Gamefaqs is for written guides, because fuck video walkthroughs, I want to CTRL+F what exactly I'm stuck on and get an answer rather than watch fifty hours of video to figure out what's going on.

    Personally, I'd consider that second person. I look at the character and think "I am controlling you." A quick google search suggests this may not be a common though process.* Second Person (You)

    • Viewpoint is the eyes of something the character you are controlling is interacting with. Exceedingly rare, because controls can be wonky like this, but Kingdom Hearts 2's Xigbar fight had this when he was sniping.

    i think i remember a steam game where you play as a blind gunman that was done in 2nd person. you had to kill your enemies while seeing the world through their eyes. seemed like an interesting and unique concept but i never bothered to try it out and don't remember the title.

    as for gamefaqs, that remains true to this day. it's still vastly more simple and effective to use a written guide (assuming any decently made ones exist for the game your playing.) and Ctrl+F to find what you need instead of sitting through videos.

    only time i've ever watched videos of a game was with Tyrannicon's youtube channel and that was mainly for the souls franchise (which i think has now ended with dark souls 3. :( ).

    speaking of, anyone happen to know of any let's players of tyrannicon's caliber? cause he is REALLY good at that stuff. well, good at keeping the show interesting and entertaining anyway.

    edit: it is 8:27 am and deus ex: mankind divided has been beaten!

    man, that Marchinko dude was a monster. especially when his titan augment was active. i'm not sure if i was hurting him at all when he was using it. but after a while, a few EMP rounds (let's see your damned titan aug stop THOSE bullets!) and a quick takedown and down he went.

    not sure how many endings there are (at least 3) but i managed to save the VIPs from the poison AND stop the bombs. woohoo! that achievement said i was a living legend. ^_^

    good grief...the credits are over 10 minutes long with NO way of fast forwarding or skipping them. i mean, i'm all for giving credit where it's due but why is there no way to get through this faster? this is stupid.

    i thought the credits were done like 6 minutes ago when some "dedicated to" thing came up but no, it just keeps going on and on.

    13 minutes after beating the game... finally i can do NG+ or something.


    BlueDingo said:
    These are the two things I mean. Or to be a little more detailed:

    • 1. Playing as a custom character created from the ground up to be the in-game representation of you (and only you) and allows you to fulfill a role in the game's events and story via proxy. (Dungeons and Dragons, Final Fantasy 11, Linley's Dungeon Crawl, etc.)
    • 2. Playing as a premade character created from the ground up to represent themselves and who you merely control as they fulfill their (usually predetermined) role in the game's events and story. (Final Fantasy 6, Seiken Densetsu 3, etc.)

    In my opinion, only the first one counts as role-playing as the second one is true for any game where you control a premade character and most of the other mechanics commonly found in RPGs (level up system, character customization, exploration, etc) can all be found in games of any genre.

    I can think of a game that did neither of those. Uplink. You aren't playing a character meant to represent you, or controlling someone else. The character in the game is the same version of you that is playing the game.


    Halo Wars just got released on Steam! I hope they put Halo PC and Halo 2 Vista on Steam as well.


    perv1 said:
    Halo Wars just got released on Steam! I hope they put Halo PC and Halo 2 Vista on Steam as well.

    if they port Halo 2 to Steam, they need to fix all the issues that come with that version as well as make the Servers use Steamworks so the game would be better than it's original release. Strangely enough, Halo 1, or at least the version I have can run on Windows 10, although the game's animations weren't built for 60 fps so you will be moving at 60 fps but all the animations will run at 30 fps.


    perv1 said:
    Halo Wars just got released on Steam! I hope they put Halo PC and Halo 2 Vista on Steam as well.

    Wow, I didn't expect that.

    I liked Halo Wars even though it was probably the most idiotic and frustrating experience ever in a game (in the multiplayer, I mean).

    You wouldn't expect a monkey with a hammer or a sword-wielding squidman to be able to win against 3 spartans and 12 fully-upgraded tanks. You'd be dead wrong.


    Coffey25 said:
    if they port Halo 2 to Steam, they need to fix all the issues that come with that version as well as make the Servers use Steamworks so the game would be better than it's original release. Strangely enough, Halo 1, or at least the version I have can run on Windows 10, although the game's animations weren't built for 60 fps so you will be moving at 60 fps but all the animations will run at 30 fps.

    I was actually playing around bit with Omikron, making it work on modern computer is pretty easy. However the animations are done for 30 FPS only and game was running at 144 FPS and my 144Hz monitor showing every frame. It was pretty bizarre sight to look at, almost like looking at stop motion claymation happening right before your eyes but with polygon models. Because things like camera moved at full frame rate, but models and action happened about every fifth frame.

    Pretty sure every modern properly made game uses proper interpolation with animations to at least make animations play out at arbitary frame rates.


    Fenrick said:
    sword-wielding squidman

    Octodad finally got fed up with the Sushi man, huh?


    Mario69 said:
    I was actually playing around bit with Omikron, making it work on modern computer is pretty easy. However the animations are done for 30 FPS only and game was running at 144 FPS and my 144Hz monitor showing every frame. It was pretty bizarre sight to look at, almost like looking at stop motion claymation happening right before your eyes but with polygon models. Because things like camera moved at full frame rate, but models and action happened about every fifth frame.

    Pretty sure every modern properly made game uses proper interpolation with animations to at least make animations play out at arbitary frame rates.

    I played through some of the game up until somewhere in Janpur (the second town) and only really noticed the item pickup shines running at 30 frames per second due to me playing with a 60hz moniter a while back, but since I'm running with a two monitors I should really see how the game looks running on a 75hz monitor with much better hardware and see if the framerate locked animations are much more noticeable then.


    Coffey25 said:
    I played through some of the game up until somewhere in Janpur (the second town) and only really noticed the item pickup shines running at 30 frames per second due to me playing with a 60hz moniter a while back, but since I'm running with a two monitors I should really see how the game looks running on a 75hz monitor with much better hardware and see if the framerate locked animations are much more noticeable then.

    That actually sounds cool to watch.


    For those of you who aren't aware, Alien Swarm recently got a new release two days ago under a slightly different name. The update added a ton of stuff, most notably a bunch of new campaigns. The game plays exactly the same and it's still free. I'd definitely recommend it if you like co-op games and/or top-down shooters.

    http://store.steampowered.com/app/563560/


    Hikki said:
    For those of you who aren't aware, Alien Swarm recently got a new release two days ago under a slightly different name. The update added a ton of stuff, most notably a bunch of new campaigns. The game plays exactly the same and it's still free. I'd definitely recommend it if you like co-op games and/or top-down shooters.

    http://store.steampowered.com/app/563560/

    About this game...

    meh, doesn't sound too impressive to me. i've played the Alien Shooter games before and while the graphics aren't as fancy, both games had good sized campaigns, RPG aspects (stat/skill point system), plenty of weapons and armor and other stuff to choose from...

    this "Alien Swarm" looks to have none of that. in fact, from what i can tell it sounds like a first-person shooter in top-down form...and just as boring.

    heck, there's even a Alien Shooter TD game.

    edit: huh, looks like Sigma Team (makers of alien shooter) also made another couple of games called Zombie Shooter too.

    New project from the maker of the legendary Alien Shooter series.
    Huge crowds of enemies, more than 100 zombies on one map at a time.
    Ability to upgrade the main character’s parameters.
    More than 60 weapon types, including sniper rifles.
    Lots of auxiliary devices, including radar and battle drones.
    Several types of vehicles to drive.
    Three game types: Campaign, Survive, Gun Stand.

    heck, that's more than Alien Shooter 2 offered (more guns and aux devices among other things) and likely a campaign of similar if not greater length.

    edit2: THIS is on PS4 for $16.99?! i don't want this console tainted by steam shitlight tier shit! that stuff is EVIL!


    just came across this beautiful gem of a game on youtube called Limbo of The Lost.

    lol oh man, they started the theft right from the games intro onwards.

    part 2


    Quite a few game announcements in the last month that have my attention:

    Total War: Warhammer II - The first Warhammer is easily one of the most badass RTS games ever made. You bet your ass I want more. High Elves are probably going to be my main race for this game, but Lizardmen will be a close second (dinosaurs riding bigger dinosaurs). Not too keen on Dark Elves, but if they get their War Hydras, I'll definitely try them out. And no oversized rat-men to be spoken of here, that'd be ridiculous. With the map expanding into the Southlands, Tomb Kings will probably be introduced as DLC later, along with the possibility of the Ogre Kingdoms and Chaos Dwarfs. Kinda surprised Chaos Daemons weren't a part of this game, since they're the main antagonists of the Lizardmen, and with the campaign focusing on the arcane Vortex that keeps the Daemons out of the world. Definite preorder for me.

    Star Wars Battlefront II - Gonna need a few paragraphs on this.

    I saw the first (new) Battlefront crashing and burning from a mile away. No campaign, no classes or squads, powerups, no space battles, barely any vehicles, etc. I still had fun with it, but mostly because I didn't pick it up until last November, when I got the whole game plus DLC for 30 dollars. Everything I've read about the new Battlefront seems to be fixing its biggest criticisms. Single-player story campaign, return of the class system, Battlefield-like squads instead of partners (I think), Heroes no longer tied to pickups, new progression system, all 3 eras (original trilogy, Clone Wars, and The Force Awakens) and new focus on vehicular combat.

    They have 4 separate studios working on it: DICE handles the engine and multiplayer design, Criterion Games creating vehicular play, and Motive Studios designing the campaign in conjunction with LucasArts. The campaign alone is enough for me, since the Empire are the protagonists, set in between Return of the Jedi and The Force Awakens (major Imperial sympathizer here). They're trying to avoid "playing as the bad guys," and providing a more unbiased view of the Empire from their side. As long as I get to see Ewoks torched by the de-orbited debris of the Death Star, I'll be happy.

    DICE have said they're overhauling progression and the way Heroes work. They're introducing gadgets and abilities, and want high-level characters to feel as powerful as Heroes. Heroes are now based on a sort of resource system, the specifics of which aren't detailed yet. Heroes seem to be a class of their own, and you can also level them up and unlock new moves for them. Vehicles are customisable as well. With a whole studio focused solely on vehicles, I have high hopes for them. Space Battles are basically confirmed to be in at launch, so I hope the controls are overhauled compared to what they were in Battlefront 1.

    I'm taking this all with a good dose of skepticism, but for now, it looks like Battlefront 2 is shaping up to be the game we actually wanted.

    Destiny 2 - I have wasted an inordinate amount of time on Destiny, so I guess its time to waste some more. The Taken King already foreshadowed a mass Cabal invasion, so no surprise there. Didn't expect my gear to carry over either- as much as I'll miss my beloved Fatebringer, I'd rather discover new weapons to use than have the same Fatebringer/Icebreaker/Corrective Measure loadout for 10 years. No real details yet, and gameplay reveal is in 3 weeks.

    I love how that trailer is basically a divide between the newcomers and long-time players- Zavala's giving an inspiring speech about hope, heroism and protecting our home, while the Guardians that Cayde's talking to are basically "screw that, we just want loot."


    if theres one game, above all else by freaking FAR AS ALL HECK, that i would advise against trying romhacks of...it would be Super Mario World.

    requiring master lvl knowledge of glitches ranging from basic to very obscure. pixel/frame perfect reflexes and timing. and a deep seated love for pain and trial & error learning from a learning curve so steep it falls backwards onto you.

    i have never seen a game in 15+ years with harder romhacks. or at least no such hacks come to mind.


    RJDodger said:

    ▼ Click to collapse

    Quite a few game announcements in the last month that have my attention:

    Total War: Warhammer II - The first Warhammer is easily one of the most badass RTS games ever made. You bet your ass I want more. High Elves are probably going to be my main race for this game, but Lizardmen will be a close second (dinosaurs riding bigger dinosaurs). Not too keen on Dark Elves, but if they get their War Hydras, I'll definitely try them out. And no oversized rat-men to be spoken of here, that'd be ridiculous. With the map expanding into the Southlands, Tomb Kings will probably be introduced as DLC later, along with the possibility of the Ogre Kingdoms and Chaos Dwarfs. Kinda surprised Chaos Daemons weren't a part of this game, since they're the main antagonists of the Lizardmen, and with the campaign focusing on the arcane Vortex that keeps the Daemons out of the world. Definite preorder for me.

    Star Wars Battlefront II - Gonna need a few paragraphs on this.

    I saw the first (new) Battlefront crashing and burning from a mile away. No campaign, no classes or squads, powerups, no space battles, barely any vehicles, etc. I still had fun with it, but mostly because I didn't pick it up until last November, when I got the whole game plus DLC for 30 dollars. Everything I've read about the new Battlefront seems to be fixing its biggest criticisms. Single-player story campaign, return of the class system, Battlefield-like squads instead of partners (I think), Heroes no longer tied to pickups, new progression system, all 3 eras (original trilogy, Clone Wars, and The Force Awakens) and new focus on vehicular combat.

    They have 4 separate studios working on it: DICE handles the engine and multiplayer design, Criterion Games creating vehicular play, and Motive Studios designing the campaign in conjunction with LucasArts. The campaign alone is enough for me, since the Empire are the protagonists, set in between Return of the Jedi and The Force Awakens (major Imperial sympathizer here). They're trying to avoid "playing as the bad guys," and providing a more unbiased view of the Empire from their side. As long as I get to see Ewoks torched by the de-orbited debris of the Death Star, I'll be happy.

    DICE have said they're overhauling progression and the way Heroes work. They're introducing gadgets and abilities, and want high-level characters to feel as powerful as Heroes. Heroes are now based on a sort of resource system, the specifics of which aren't detailed yet. Heroes seem to be a class of their own, and you can also level them up and unlock new moves for them. Vehicles are customisable as well. With a whole studio focused solely on vehicles, I have high hopes for them. Space Battles are basically confirmed to be in at launch, so I hope the controls are overhauled compared to what they were in Battlefront 1.

    I'm taking this all with a good dose of skepticism, but for now, it looks like Battlefront 2 is shaping up to be the game we actually wanted.

    Destiny 2 - I have wasted an inordinate amount of time on Destiny, so I guess its time to waste some more. The Taken King already foreshadowed a mass Cabal invasion, so no surprise there. Didn't expect my gear to carry over either- as much as I'll miss my beloved Fatebringer, I'd rather discover new weapons to use than have the same Fatebringer/Icebreaker/Corrective Measure loadout for 10 years. No real details yet, and gameplay reveal is in 3 weeks.

    I love how that trailer is basically a divide between the newcomers and long-time players- Zavala's giving an inspiring speech about hope, heroism and protecting our home, while the Guardians that Cayde's talking to are basically "screw that, we just want loot."

    I wonder how good or bad Battlefront II will be compared to Battlefront II though.


    Coffey25 said:
    I wonder how good or bad Battlefront II will be compared to Battlefront II though.

    *raises flame shield*

    I didn't like the original Battlefront 2, at least compared to the first one. Map design quality tanked- they took out some of the best maps, like Bespin, the original Geonosis, and Rhen Var (though they added Harbor in a patch, but I never had Xbox Live). Most of the maps were mainly infantry focused. Space battles were cool, but felt kinda gimmicky and got repetitive quickly. And they came at the expense of aircraft in ground battles, besides Hoth. Destructible objectives were gone, besides Hoth's shield generator.

    It still did some things right- hugely improved Galactic Conquest, Heroes (though all the non-Jedi heroes kinda sucked IMO), medal/reward system, sprinting and dodging, etc. But the overall feel of the game just wasn't as fun as the first one to me. It came out barely a year after the first one, and felt like it was cashing in on Revenge of the Sith (funny how people trash the new Battlefront for trying to cash in on TFA)


    i forgot about this game. guess they finally finished and released it.

    Spark the Electric Jester

    iirc it's made by the same guy who made the 2 Sonic the hedgehog fan games "Before" and "After" the sequel. good soundtrack.

    edit: huh, what luck. release date is today. 4/25/2017

    edit2: well, after trying it out we might be better off waiting for an update as theres a few issues to be fixed.

    for one, the game clearly has some frame rate issues. like, i meet all system requirements but the game still runs sluggish as a low frame rate. the controls and everything respond fine, no lag there, but aside from that...it's slow.

    another is a cosmetic issue the devs probably knows needs fixing and that is that the animation for running isn't working quite right. past a certain speed and when going up ramps & slopes, the running animation locks up and it looks like your sliding across the ground. not as major as the frame rate problem but it's quite noticeable.


    treos said:
    if theres one game, above all else by freaking FAR AS ALL HECK, that i would advise against trying romhacks of...it would be Super Mario World.

    requiring master lvl knowledge of glitches ranging from basic to very obscure. pixel/frame perfect reflexes and timing. and a deep seated love for pain and trial & error learning from a learning curve so steep it falls backwards onto you.

    i have never seen a game in 15+ years with harder romhacks. or at least no such hacks come to mind.

    Kaizo Mario?


    treos said:
    if theres one game, above all else by freaking FAR AS ALL HECK, that i would advise against trying romhacks of...it would be Super Mario World.

    requiring master lvl knowledge of glitches ranging from basic to very obscure. pixel/frame perfect reflexes and timing. and a deep seated love for pain and trial & error learning from a learning curve so steep it falls backwards onto you.

    i have never seen a game in 15+ years with harder romhacks. or at least no such hacks come to mind.

    It's the same for Super Metroid. However, this only applies to some rom hacks. There are plenty that aren't rated as being impossible. Make sure you check the difficulty rating before downloading.


    kamimatsu said:
    Kaizo Mario?

    among others

    Furrin_Gok said:
    It's the same for Super Metroid. However, this only applies to some rom hacks. There are plenty that aren't rated as being impossible. Make sure you check the difficulty rating before downloading.

    difficulty rating? i get all my romhacks from Romhacking.net and they don't show such info.


    treos said:
    among others

    difficulty rating? i get all my romhacks from Romhacking.net and they don't show such info.

    Get your Metroid romhacks from Metroid Construction and your Mario Romhacks from Super Mario World Central. You'll find these sources actually list the difficulty and length. SMWC also includes tags for various things you can find in the hack, while MC lists a genre for the overall theme.


    huh, so that was the original King's Field (the translated japanese game).

    well...considering it was the first game for the PSOne it's pretty good for the time. one can easily beat it in under a day unlike later games in the series. credits are short and it's one of those old games where you have to hit the reset or power button after the credits finish.

    overall, not bad. bit lacking in plot (always with the vague plots and lore eh, From?) but it does tie into the later king's field games lore which kinda explains more than this one does on its own.

    well, that's the first...4? i think...King's Field games finished for me as well as Eternal Ring and maybe a couple other of From's first person RPGs i don't remember at the moment.