Lilith's Throne now on github.


BlueDingo said:
Probably no different than playing any other game at the wrong display ratio.

that's nice. I'm wondering because some older games end up having weird display issues on newer operating systems and hardware, mainly the weird colors in games made in the early 90's.


Coffey25 said:
the screenshots on steam for MDK2 remind me a lot of Jet Force Gemini for the Nintendo 64. I wonder how the game would be like on today's hardware, as in the monitors for every PC being in 16:9 while the game is in 4:3...

Yeah but the first MDK game came out first at 1997
oddball humor 3rd person shooter semi platformer
by the same makers of Earthworm Jim
But I can see the 2nd game kinda look like
Jet Force Gemini.

I think the game does have widescreen support
at least the hd version, yes theres a hd version of MDK2 on steam

BlueDingo said:
Probably no different than playing any other game at the wrong display ratio.

Theres widescreen support
if not I'll bet the steam supporters/users
made a hack/mods that let the game supports it.


for crying out loud, how many cutscenes can this game (valkyria revolution) have?! i've done a total of TWO storyline missions thus far and have spent about 2-3 times as much time as i spent in those missions sitting around and skipping a mountain of cutscenes!

i start the game up and there's like 10-20 cutscenes before the first mission. another10-20+ between the 1st and 2nd mission and now ANOTHER 10-20+ after the 2nd mission. wth, SEGA?! is this a game or a visual novel?

and the other game i got, valkyria chronicles remastered isn't much better tbh though it does seem to have a larger number of battles (remastered being a more traditional strategy rpg and revolution being more of an ARPG).

this is ridiculous! if i wanted to spend hours upon hours sitting around listening to and watching people talk i could... actually, even an anime would have more action than this.

don't get me wrong, i like the combat in revolution and...kinda like it in remastered though that style of gameplay isn't really my thing but...that part of the game seems buried under tons of cutscenes is all.

i'm also curious as to the lvl cap in revolution since the hp can clearly go up to 5 digits.

the length, according to gamefaqs, is ~55.9 hours but...how much of that is cutscenes? same question for both games...


Sonic Mania OST - Stardust Speedway Zone Act 1

i really want this game and for it to be as good as it's looked and sounds so far. ^_^

also still wondering if we'll get another race with metal in this zone. that would be awesome! especially if the music for it were to be on par with or better than the original song for that race in sonic cd.

BlueDingo
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2013 5_fingers abs anthro athletic canine claws collarbone cute dingo front_view fur gloves_(marking) half-length_portrait holding_arm imiak inner_ear_fluff looking_at_viewer male mammal markings navel nipples nude peachez pecs pink_eyes pink_fur pink_nose portrait pose shy solo tan_fur v-cut

Rating: Safe
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User: flux_capacitor
Date: March 02, 2013

stalkerd said:
https://www.youtube.com/watch?v=iDkWCk3GHdU&list=PL5751488110032386&index=8 Thrill Kill

Game footage.

I can see why this game got complaints. Shame, it looks interesting.


BlueDingo said:
Game footage.

I can see why this game got complaints. Shame, it looks interesting.

Oh yeah it was epic a edgy and grungy like
yeah I would have bought it

But the creators actually dump the game files out
into the web too, the Cut and Uncut version.
the game was 100% complete but they were bought by EA?
and the game was stop/cancelled because it gonna ruin EA image?... HA
or some kind a bs like that.

But if this game was remade today...
well it be more mess up then MK9 and 10.

Oh I think the game, it's kinda abandon ware now.

More music https://www.youtube.com/watch?v=cUCLBaC4REQ&index=11&list=PL0k-VLwG7bavG8iV3GruoqUt-3cpUNdkR PS1 VS.


Making macros for WoW is interesting... it used to be so much easier.

So, for all you survival hunters in WoW, I made a macro that works around the problem of having to spam Hatchet Toss and Throwing Axes (if you talented into TA):

▼ lengthy macro

/castsequence Throwing Axes, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss

The amount of Hatchet Tosses in the castsequence depends on your haste, mine meeks out at 9 before Throwing Axes recharges. You then use up one charge on Throwing Axes, then spam the macro to do the rest. This obviously helps if something is not melee friendly. And, this is actually is a workaround, you normally can't make rotations in macros because anything that procs a global cooldown prevents the next /cast, this is an over complication of 2 /cast *ability* . /castsequence isn't a true rotation, going down the list of spells to use (so you can't have 1 button win scenarios), it goes in the order it was written and memorizes when you last left off. In other words, you can't reset rotations without finishing the whole castsequence.

Anyone else got experiences of bending the game's rules to your will?


Siral_Exan said:
Making macros for WoW is interesting... it used to be so much easier.

So, for all you survival hunters in WoW, I made a macro that works around the problem of having to spam Hatchet Toss and Throwing Axes (if you talented into TA):

▼ lengthy macro

/castsequence Throwing Axes, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss, Hatchet Toss

The amount of Hatchet Tosses in the castsequence depends on your haste, mine meeks out at 9 before Throwing Axes recharges. You then use up one charge on Throwing Axes, then spam the macro to do the rest. This obviously helps if something is not melee friendly. And, this is actually is a workaround, you normally can't make rotations in macros because anything that procs a global cooldown prevents the next /cast, this is an over complication of 2 /cast *ability* .

Anyone else got experiences of bending the game's rules to your will?

They specifically made abilities whose strong points were when other abilities proc'd debuffs to prevent macro's, y'know.


Furrin_Gok said:
They specifically made abilities whose strong points were when other abilities proc'd debuffs to prevent macro's, y'know.

Are you referring to silences? I never experienced abilities that prevent a macro, because you can only feasibly use instants. Cast times break the macro.


furballs_dc said:
Splatoon 2

https://app.splatoon2.nintendo.net/images/festival/941d35ffa3742692c62965cc87876a30.png

bottled cum vs ketchup sounds great!

BlueDingo said:
Game footage.

I can see why this game got complaints. Shame, it looks interesting.

doing research on Thrill Kill (otherwise just clicking on one of the related videos to the video you linked), I can very, very, very easily see why the game was actually cancelled.


Coffey25 said:
bottled cum vs ketchup sounds great!

doing research on Thrill Kill (otherwise just clicking on one of the related videos to the video you linked), I can very, very, very easily see why the game was actually cancelled.

I was bought by another company that what I heard

I think I got a rare magazine for the game too
as the cover shows thrill kill on the cover
and it have like 8 pages of what the game is,
and the back story of all the characters and a move list too


stalkerd said:https://www.youtube.com/watch?v=ZRc9c2_8ATM&index=10&list=PL08C0BE429B3216CD Magic Knights

think i tried the sega genesis Ray Knights game once but didn't stick with it for very long. i think i had to use a translation patch for it as it might've been a japanese exclusive title.

https://www.youtube.com/watch?v=xUCBn1SVZxE&index=7&list=PLC447CA1F19137DB0 Ghen Wars

hmmm... i still can't help but feel as if i've at least heard about a 2nd and maybe even a 3rd SEGA Power Cuts album somewhere... well, last i looked, nothing turned up so maybe not. or maybe they do exist and are just extremely rare and hard to find.

regardless, there's some nice music in that album.

i think Dayglo Blues and Tabatha are from a sega saturn racing game (or was it dreamcast?).

Mechanical World, Act 1 and Bring it back are from...some game about a pencil or something? those tracks are kinda weird but not necessarily bad.

Nocturnal and Vectorman Theme are, well...Vectorman tracks.

i don't remember which games Evil Things, Burn, and King Ramses are from. well, no...King Ramses and Midknight's Theme might be from Eternal Champions but i can say for certain as i'm not big on the fighting game genre and never tried any version of that game.

i have no idea what game(s) Invasion of the Empire Army and Sadness of Ghost Weapon are from though the latter is japanese so probably from a japan exclusive title or something.

St. Gabriel's Mask _ Vocal Remix is from one of the Ecco games (the final bosses of this franchise are nightmare fuel) and Sonic Boom is just the intro theme for Sonic CD (no special version unlike the rest of the album). and i don't remember which game Bug Bop! is from.

it's a good album overall and irc VERY difficult to find an original physical copy of since sega only released it with certain games and not for all that long. you're better off downloading this album if you want it.

edit: here's another album you're not likely to find. Comix Zone - Roadkill [CD Bonus]

i think it was a limited release sold with the game in some places. ok, looks like i got that last bit of info wrong.

wiki link

uh...no...? it was the (far better) european album i was thinking of. which is the version that playlist i link covers.

edit2: oh man...i have hit video game music gold with this album. lol

SEGA Mega Drive Super Medley

5:18 of the remix medley: they even found a place for that crappy music from phantasy star III! and it actually fits rather nicely. dang, sega, now that is impressive.


furballs_dc said:
News Wave! - Minecraft Infinite Worlds Coming To Nintendo Switch and Xbox One!

Edit:

Arpiel Online MMORPG - gameplay - Game Exclusive Pc

Edit 2:

News Wave Extra! - SNES Classic Pre-Orders Are Coming According To Nintendo

I wonder what Infinite Worlds means for MC, is it a similar distance to Java MC, or will it be even larger considering how Java was what was limiting Minecraft in general...

BlueDingo
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Rating: Safe
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User: flux_capacitor
Date: March 02, 2013

I'm probably about to commit a mortal sin here, but I've always had a bit of a rebellious streak so fuck it.

Anyone here play Android/iOS games?


i wonder if this "bonus level" in the genesis game, Bio-Hazard Battle even exists. the cheats section for the game on gamefaqs says:

"Locate the caves immediately following the opponents that resmble a pair of lips. Move to the top left corner to lose the current ship and restart in a level consisting of a large asteroid field."

i think i've checked for that whenever i played the game (which is a great side scrolling shooter btw) and never found this bonus level.

if any of you guys have never played it before, you should check it out. one of the levels has you taking apart a massive jet infested with uh...whatever those...creatures are. it's pretty tough and has a good number of sections to blow off before you finish it.

edit: https://www.patreon.com/rufflenecks

found another good looking furry NSFW game. looks like it's still in the alpha stages of development but it's already got a pretty large download size of 800MB+ for the windows version.

not sure if i'll bother with this one though due to that big download size. :/


furballs_dc said:
https://twitter.com/mysterygiftbot

News Wave! - Capcom Brings Resident Evil Back To Nintendo

meh, if the new game is about the same as or worse than RE7 then who cares?

possessed and/or psycho girl with a fucked up family of monsters and an evil monster child with a final boss that crawled out of Evil Dead 2 just as the time vortex scene began. yeah, so scary. >.> i forget, was there even any actual zombies in that game or were all the monsters just a side product of umbrella's B.O.W. in child form?

overall, the scariest thing i saw in that game was the crappy jump scares. and once you know those are going to happen, they lose their "fear" factor quite quickly.


It's a shame that Steam is full of garbage like this. http://store.steampowered.com/app/578600/A_Step_Into_Darkness/


Valkyria Revolution:

let's see... i'm up to chapter 5 now which, including the prologue chapter, is...

story battles: 12

cutscenes of various lengths: 86

and counting...

pretty much all the talking between battles is done in the cutscenes with a very VERY small number of NPCs here and there in town and other places you can visit outside of battle.

this is why i said the valkyria games gameplay is buried under a mountain of cutscenes. still, it's not necessarily a "bad" game.

and chronicles is in about the same situation i think. except that one has a competely different combat system so instead of being an Action RPG, chronicles is a SRPG (Strategy RPG). not too unlike a shining force game. well, the older ones.

edit:

JoeX said:
It's a shame that Steam is full of garbage like this. http://store.steampowered.com/app/578600/A_Step_Into_Darkness/

if it's bad enough, why not tell Jim Sterling or SidAlpha about it since they cover that kind of stuff? though, Sid usually focuses more on shitty devs rather than shitty games i think.


treos said:
Valkyria Revolution:

let's see... i'm up to chapter 5 now which, including the prologue chapter, is...

story battles: 12

cutscenes of various lengths: 86

and counting...

pretty much all the talking between battles is done in the cutscenes with a very VERY small number of NPCs here and there in town and other places you can visit outside of battle.

this is why i said the valkyria games gameplay is buried under a mountain of cutscenes. still, it's not necessarily a "bad" game.

and chronicles is in about the same situation i think. except that one has a competely different combat system so instead of being an Action RPG, chronicles is a SRPG (Strategy RPG). not too unlike a shining force game. well, the older ones.

edit:

if it's bad enough, why not tell Jim Sterling or SidAlpha about it since they cover that kind of stuff? though, Sid usually focuses more on shitty devs rather than shitty games i think.

I decided to look it up after watching MrKravin's video on it, just to see how bad it was. I'm sure Jim will cover it soon. It's supposed to be an episodic game, but considering how bad the first chapter is tanking, I don't think anyone will buy the subsequent chapters.